
For most of the combat, you'll probably prefer the up-close-and-personal view that first-person gives you, allowing you to deliver lunging blows and blocks with precision, not to mention casting spells from afar, or, of course, pulling off a tricky headshot with your bow. For a start, the game works well in either third- or first-person view, and you'll find that both play an equal part, depending what you're doing at any given time.


But all this grand scope for freeform adventuring would mean little if the fundamental combat was broken from the outset, but things have improved massively since the last Elder Scrolls came out almost four years ago.
